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Main » 2010 » August » 2 » APB - First look into patch 1.3.1
6:12 PM
APB - First look into patch 1.3.1
Realtime Worlds announced on 30. July a new patch for APB.
The patch (1.3.1) will contain a number of small changes.

Mission changes:
  • Criminal v Criminal matchmaking has been turned off
  • System-generated bounties have been turned off - bounties can now only be entered into by witnessing unopposed criminals. This means that the chances of Calls For Backup being bounty missions will be greatly reduced, so those of you who have said that you generally avoid answering CFB because of the number of bounty missions should be able to relax a little and help out the poor souls who need your muscle.
Weapon changes:
N-Tec:
  • Base accuracy has been reduced slightly.
  • Movement penalty has been reduced slightly to compensate for base accuracy change.
  • Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
  • Maximum level of inaccuracy the weapon can reach has been slightly increased.
  • Benefit gained via Marksmanship mode has been slightly reduced.
OCA-EW:
  • Minimum damage percentage at max range has been increased slightly.
  • Base accuracy has been reduced slightly.
  • Max Range has been reduced by 5m & Effective range reduced by a further 2m.
  • Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
  • Magazine capacity of the weapon has been reduced from 34 to 28 rounds.
Both of these changes are an effort to reduce the effectiveness of continuous full-auto fire.

NL-9:
  • So I guess this is the hot topic. After some considerable discussion, we have decided to remodel the NL-9 to behave the way it looks - as a Less Than Lethal shotgun. The NL-9 has been reworked to behave almost identically to the JG-840 shotgun - short range, two-shot stun, with a pellet spread.

Source: http://eu.apb.com/en
Views: 352 | Added by: Cheburator | Tags: All Points Bulletin, Realtime Worlds, Patch 1.3.1, APB | Rating: 5.0/1
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